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AI Insights · Timothy · July 2021

Top 5 Card Battler Apps on Android in Central America Q2 2021

In Q2 2021, the top card battler apps in Central America saw varied performance in downloads, revenue, and active users. Sensor Tower provides detailed insights into these trends.

Top 5 Card Battler Apps on Android in Central America Q2 2021

In the second quarter of 2021, the top five card battler apps on the Android platform in Central America exhibited diverse trends in terms of weekly downloads, revenue, and active users. Below is an overview of their performance based on data from Sensor Tower.

Yu-Gi-Oh! Duel Links, published by KONAMI, experienced notable fluctuations in its weekly revenue. The app saw a peak of approximately $19.5K in the week of May 24, while the lowest revenue was around $9.8K in the week of May 10. Weekly downloads were relatively steady, with a slight peak at 7.1K in the week of May 24. Active users showed a gradual decline from 105K at the start of the quarter to around 87.6K by the end of June.

Mighty Party, developed by PANORAMIK GAMES LTD, had a consistent performance in weekly revenue, maintaining figures between $5.6K and $8.1K. Downloads peaked at 29.7K in the week of May 10, with a noticeable drop to 18.5K the following week. Active users remained stable throughout the quarter, averaging around 105K, with a peak of 115K in the week of May 10.

Hearthstone, from Blizzard Entertainment, Inc., showed a significant decline in weekly revenue, starting at $9.8K in late March and dropping to around $864 by the end of June. Weekly downloads were low, peaking at 1.6K in the last week of March. Active users fluctuated slightly, with a peak of 24.9K in late March and dipping to around 19.5K in mid-June before rising again to 22.8K by the end of the quarter.

Magic: The Gathering Arena, released by Wizards of the Coast LLC, experienced a sharp decline in weekly revenue, starting at $4K in mid-April and falling to approximately $147 in late June. Downloads showed a significant peak at 15K in late April, followed by a steady decline. Active users saw a peak of 22.3K in early May, gradually decreasing to around 9.2K by the end of June.

Legends of Runeterra, from Riot Games, Inc., had modest weekly revenue figures, peaking at $3.7K in mid-May. Weekly downloads remained low, with a peak of 1.3K in early May. Active users showed a gradual decline from 33.7K at the start of the quarter to around 29.5K by the end of June.

For more detailed insights and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2021